11/29/2022 0 Comments Wandering willows tpb![]() How did you shape Wandering Willows to make sure it would appeal to the casual market? Who wouldn’t want a Turlie stuffed animal? I suppose I’m particularly fond of Turlie, the fat looking bird, and his cousins. Our two wonderful artists, DRP and Erin created all the pets. What were some of your favorite pets to create? I’m very functionally focused and I feel that everything that you collect should do something.Ī big part of Wandering Willows is the ability to acquire and train pets. A lot of these felt too complicated or it was collection for collection’s sake. After I came up with the idea, I checked out some similar DS games. ![]() I thought that if I just pulled out the combat that we could have a compelling casual game. When I came up with Wandering Willows, I had been playing a bunch of RPGs that had things like gathering, collection, and crafting. I’m definitely seeing some MySims Kingdom in there… Tell us about the inspiration for Wandering Willows. I’ll work on game systems, mechanics, tweaking numbers, writing stories, scripting events, or just thinking about new game ideas. I’m a game designer so that means my day to day responsibilities range from working on internal games to consulting on external games. First of all, please tell us a little bit about what you do at PlayFirst. Hi Dan, thanks for taking the time to speak with us. ![]() ![]() Dan sat down with Gamezebo to chat about how the game was made in our latest Behind the Game feature. When PlayFirst Lead Designer Dan Chao envisioned a role-playing game without the combat (but with all the other fun stuff, like collecting items, crafting and chatting with characters to complete tasks), the result was Wandering Willows, a unique title that’s at least twice as long as most casual games. ![]()
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